Firestarter #1 |
For Interregnum #2, which is actually titled The Unnamed
Zine, and in which I reprint an article I wrote for Hero
Games[TM] titled "Timelines and their Creation." |
Firestarter #2 |
For Interregnum #3, where I reprint Peaceable Demeanor #8; article,
comments, and all, in an attempt to provide some continuity
for myself in the transfer from TWH to
IR. |
Firestarter #3 |
For Interregnum #9, where I pontificate about the dynamics
of gaming groups. |
Firestarter #4 |
There is no Firestarter #4, and no, I don't know how
I messed that up. One of the great Mysteries of the Universe,
I suppose. ;-) |
Firestarter #5 |
For Interregnum #22, where I print a final term paper
("Cultural Comparison/Contrast
between Minoans and Classical Athenians"), speculate
on the characteristics of the Perfect GM[TM], and comment on some e-mail responses
to Firestarter #3. |
Firestarter #6 |
For Interregnum #23 (I think), which is mostly my speculations
on how to maintain inter-character balance in a game, and comments
on letters received, as well as many of the old IRs. |
Firestarter #7 |
For Interregnum #24 (I think), where I discuss crossing
"The Line," positive reinforcement as opposed to negative
criticism, explaining role-playing to the disbelieving,
and some thoughts on the use of societal subcultures
within games (as reflections of ethnic subcultures in real
life). Comments on IR #21
and #22, and two papers
("Feminism and the Bible" and some
information on Paleolithic foraging peoples). |
Firestarter #8 |
For Interregnum #25, where I discuss group dynamics and what
to do if one of the players gets uncomfortable -- and comment
on IR #24. |
Firestarter #9 |
For Interregnum #26, which contains my paper on gaming
("Vicarious Living")
and comments on IR #25. |
Firestarter #10 |
For Interregnum #27, where I explain the paper I hastily
rushed out for my last zine, and make one amusing Real
Life[TM] observation. |
Firestarter #11 |
For Interregnum #28, where I reprint Anti-gun Propaganda and Controlling
Violent Crime, since I didn't have anything else ready,
and thought I could use the paper to demonstrate (in my next
zine) how anything can be used to enrich one's games
and characters. Yes, I know it's a touchy subject, but hey,
I'm not trying to prosyletize here, I'm trying to make a point
about gaming. ;-) |
Firestarter #12 |
For Interregnum #29, which is a starting up again of IR
after a very long hiatus. |
Firestarter #13 |
For Interregnum #30. Yes, I almost missed deadline, which
is why it's all comments and very short. |
Firestarter #15 |
For Interregnum #31. Yes, again I almost missed
deadline, which is why it's a school paper on on-line gamers. I also
screwed up the numbering... argh. :-) |
Firestarter #14 |
For Interregnum #32. Okay, remembered the lost #14 this
time... this one has a light-hearted view of spandex, and
commentary on IR's #'s 30 and 31. |
Firestarter #16 |
For Interregnum #33, which contains my review of failed games
I was in, and a few comments on
IR #32. |
Firestarter #17 |
For Interregnum #37, where I discuss what might make gaming
fun, through the frame of a Gauntlet: Legends game,
ponder on creation of self, and comment a bit on IR #33. |
Firestarter #18 |
For Interregnum #37. Since I fell behind in my comments
on previous zines, I decided to make this one all comments.
It's a long one. |
Firestarter #19 |
For Interregnum #38, where I discuss Dundracon, a local con
I'd just attended, and make a few comments. |
Firestarter #20 |
For my last Interregnum zine, where I explain why I'm leaving
this APA. |