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Skills
- 2 pts: Etiquette (trivial/good) [Nagai, of course]
Able to get by in high or low society and earn the respect and help of
others. This is not exactly acting; it entails "knowing the rules" for
polite behavior, so the player would be advised by the GM what should
and should not be done in a social situation. It must be supported by
good PC-role-playing.
- 2 pts: Lore (minor/novice)
Includes general geography (not specific) of Sinai and some degree of
familiarity with the legends of the Temple, Rephidim (island and city),
the Expedition, and the First Ones. Laymen will know very little about
any of these; someone with adept knowledge might know or have
conjectures about many of these.
- 1 pt: First Aid (trivial/avg) (inc. herbary, poisons, first
aid) [for animals and Nagai]
First Aid: Covers the basic skills to keep someone alive when
they are injured or sick, splint bones, bandage wounds. Advanced first
aid allows primitive emergency surgery such as amputations or removing
burst appendices.
Herbary: A familiarity with herbs found in the wilderness and
cultivated in gardens which have medical effects. This overlaps somewhat
with knowledge of poisons. A useful skill for those in the wilderness
as it includes recognition of which plants are poisonous and which are
not. It does not include the ability to diagnose illnesses.
Poisons: A familiarity with chemicals that have poisonous
effects and how they may be refined; also, a knowledge of antidotes to
such poisons.
1 pt: Bureaucracy (trivial/avg)
Knows who to bribe, where to go in an office, and who's on top. An
exceptional skill may even be able to reverse unfavorable
decisions.
3 pts: Animal Handling/Behavioral Modification
(trivial/expert)
Knows how to handles animals, feed them, diagnose some rudimentary
problems they may be having. Animals will be friendlier to someone who
is skilled in animal handling to the point that one may be able to calm
savage wild beasts.
2 pts: Riding (trivial/good)
Can ride a variety of animals (the number increasing with one's skill)
and perform feats of riding such as leaping from their backs to speeding
carriages or shooting weapons while riding.
Speaks Nagai (Imperial), Rephidim standard
1 pt: Savan hand-sign
Wealth
2 pts: can afford to buy 1-pt items during plots (100 shekels)
Equipment
2 pts: camping equipment and food, animal handling equipment, pack
dromodon named Agni.
Social Status/Contacts
2 pts: contacts in important places who can do small favors. Also a
member of the Behavior Modification guild, which can provide small
services such as information or regular jobs.
Physical Stats
- 2 pts: strong, can lift a normal person but not throw them around
(200lbs)
- 2 pts: Faster on the draw, alert, able to respond to sudden attacks,
able to make difficult leaps, generally limber
- 0 pts: easily cut, thin skin
- 1 pt: 10mph maximum running speed
- 1 pt: scent (reptilian tongue), can track hours old trails
- 0 pts: normal vision, cannot see well at night
- 0 pts: takes days to heal wounds, months to heal broken bones
- 1 pt: prehensile tail, can hold and manipulate items
- 2 pts: psychic defense, approximately 50% chance to resist ritual
magic; can sense such magic being used against self.
[i.e. she's been taught all her life she's a superior being, a Nagai,
and that strength of will is what separates her from the creatures she
trains. She believes this.]
Disadvantages
- -1/2 pt: Susceptible to cold
- -1/2 pt: Empire/Nagai code of honor, patriot
- -1 pt: Personal code of honor, compelled to intervene when sees
animals/slaves abused
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Lakshmi copyright © 2000 B. A. "Collie" Collier
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