Megatraveller Tasks (Players)
The Universal Task Profile (UTP) provides you uwith a simple (but still comprehensive) method of codifying tasks. So how does the UTP system work? A UTP answers these questions about a task:
The UTP provides a list of answers to these questions, using predefined answers. The predefined answers are specified in real-world terms. Even if you don't know the task system, you can quickly understand a task defined by a Universal Task Profile.
What Does A UTP Look Like?
The UTP always follows the same format. For example:
The UTP is always separated from the surrounding text by a blank line both above and below.
How Hard Is The Task?
When setting the difficulty, select from four difficulty levels:
Note that the 2D roll for each level is easy to remember because it is four more than the prior level.
What Is Crucial To Success?
When crucial skills and characteristics are chosen as task modifiers (DMs), a task uses related skills (like Pilot and Ship's Boat), or one skill and one characteristic.
A skill level added directly as a DM on the task roll. Characteristics are always divided by five (drop fractions) when used in tasks. Never add characteristics directly.
If a two is rolled, a fumble occurs and the task attempt fails, no matter what.
How Long Does The Task Take?
The time increment UTP is ten percent of the typical task duration. A roll of 3D (whose average result it 10.5) determines how many increments the task takes. The increment is always one-tenth of the typical task duration.
If the duration of the task doesn't matter, the task is Instant and that's that. No time roll is made.
If the duration always takes the same time, the task is Absolute. No time roll is made.
The duration of an attempt equals the increment times 3D (after any DMs are applied). Any DMs that were added to the success roll are subtracted from the time increment roll. The skills and characteristics that make success more likely also serve to reduce the amount of time the task takes. The minimum is three increments.
Does The Task Involve Any Special Risks?
The standard task assumes a normal amount of risk. Other levels of risk are possible:
Player Decisions: Hasty Or Cautious
The standard task attempt assumes the character is taking a reasonable amount of care while performing the indicated task. The player can change this amount of care.
Regardless of the outcome of the determination task, the time roll is doubled before subtracting DMs and the task difficulty decreases one level. If the character failed the determination task, the increase in difficulty effectively negates the normal decrease provided by a cautious task.
Tasks That Fail
The details of handling failed tasks are the realm of the referee and are covered more fully in the Referee's Manual.
Copyright © 1998 Bob Simpson. All Rights Reserved.
Last modified: 2002-Jun-19 21:54:19
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